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Major balancing issues.

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  • Major balancing issues.

    I just want to point out there are some major balancing issues which leads to newer/weaker player having pretty much zero chance to be able to catch up or compete with the top 5 or so players on your chosen server.

    Levels are not an issue as you level up doing non pvp type actions. The issues stems from the fact that leveling is not the only thing to look at when looking at an enemy to determine their strength.

    Ship ranks, equipment ranks and skills are all very very important as well.

    Lets take virtual battle for example.

    You are placed in battle with players that while close in level that are way way overpowered for you to even entertain having a chance against them due to them have all purple ship with maxed or very high skill levels on their ships aff ship and officers. This leads to them essentially farming virtual battle with uninterrupted win streaks. Losers get no points and thus can't advance this way and even if we don't show up the AI they are matched against has no chance against them.

    This is just leading to and even bigger gap that will be nearly impossible to overcome.

    The same problem exists with colonies, the top 5 can just rampage through the maps and collect, seize or loot to their hearts content and weaker players have to get really really lucky. The timer on collecting (10m) is just too long as invariably it you get pummeled when there's 1 or 2 mins left on the collecting timer.

    The problem stems I feel from the inability of being able to acquire enough skill points as there is no decent way to acquire any, unless you are in the top 5 or so players. We have starter colonies but you can only collect a few points every 24 hours where as in the pvp areas points can be collect every couple hours.

    Add to this the extreme number of skill points required for flagships, aff ships and officers you can see how this is causing a huge imbalance that will be impossible to overcome.


    Add the fact people are using scripts to automate actions...it's just leading to the game becoming too unbalance to be fun or enjoyable.


    There should be different ways to acquire skill points.

    For example it should be possible to get a good chunk of SP from some kind of academy that you can build up just like you do for other resources like vitt, crystal, lat, etc etc.

    You should also be getting some SP from any battles you win be they other players or npc while questing, cruising doing dungeons etc.
    Last edited by asm0deus; 01-25-2019, 07:20 AM.

  • #2
    I agree with this 100%. the massive imbalance that happens, with the inability to catch up in any reasonable way just means that until the high geared/skilled people get bored curb stomping everyone, no one else can catch up.

    This game is also just way to P2W. I get it, you want to milk that cow, but it just means spending a little money early in a servers life means you get to roll everyone from then on.

    It also means there is no reason for new people coming in to spend money because they have no chance to catch up.

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    • #3
      Once you hit lvl 40+ you really start to see the blatant P2W..........

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      • #4
        Also to add a situation, where i will never catch up. The number of affiliate ships on fleet. Example. Promethius (fleet A), i have 22 affiliates, i am level 65. the problem, Flagship tech and command tech a and b are maxed. But, my ship yard is level capped at 12, which means i can not upgrade to get the extra 2 affiliate ships. I have seen players 3 or 4 levels lower with 24 affiliate ships. I will never achieve this. After I spent money for resources to do so. not right

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        • #5
          my boat yard is level topped at 12, which implies I can not move up to get the additional 2 associate boats. I have seen players 3 or 4 levels lower with 24 offshoot ships. I will never accomplish this.

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