Originally posted by 47020561037
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Common Questions & Answers Part 1
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I noticed there is no deuterium reward on the 130 score, allthough it says I 've received it.
is there anyone who noticed the same?
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Hey, I think this is something many of us still wonder. What are the "best" additional attributes in officer for a PVP setup ? Everybody goes for evasion (me included) cause it gives a lot of strength, but I realized that it's just fake o hollow strength. What should I aim for, other that ER in flag officer? HIT? Crit? Armor? I'd love to hear some real tested information about this. Thanks !
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Originally posted by tkec View PostI have Yorktown II lvl1, Axiom Blades lvl2, Cruiser Raider lvl3 and Fleming II lvl2 in main Fleet. I also have Aurora V, is this ship better than any of the ships in my current Fleet?
I will point out, there are people in this game which will try and miss lead you so your fleet is easy to kill, some names do come to mind, but if you work it out yourself, using trials and which spars, you will make a good fleet.
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I have Yorktown II lvl1, Axiom Blades lvl2, Cruiser Raider lvl3 and Fleming II lvl2 in main Fleet. I also have Aurora V, is this ship better than any of the ships in my current Fleet?
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s322-Mariposa. Name Krasoti.
I attacked the boss 22 times. Antiproton Light Cannon worked 1 time.
Other players: 1 works - 1 doesn’t, 1 works - 2 doesn’t. This is a real 40%. Do I have personal conditions at 4%?
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whats the difference between ranked and level when it comes time to get prizes from the wheel of prizes?
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Why is it that only the top players in the game can compete in the "endless trial"? Im 70 mil and cant even come close. Now is this fair to the rest of us?
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I was guessing energy restore, and tech was the key here rather than under sizing weapons. The idea was to reduce the amount of energy used and that sort of, defeats the purpose, I think. Ty
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the power requirement listed on the equipment is subtracted from the ships available energy. If you don't have enough energy remaining then you can't use that combination of gear.
This has largely been an unrealized feature so I wouldn't stress over "Power". You should level up your weapons, officers and labs to make weapons more powerful and pay special attention to the passive abilities of both the officers and the ships but "Power" has no bering on their strength.
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I am interested in powering weapons. Ships power is x amount and firing weapons is another amount ... So the question is should I have a particular balance to fire at speed or should it just be as high a level as I can get the weapons?
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There is a new "button", a star with a 2 overlay that shows 2nd anniversary rewards. Can find no place that gives you th requirements to gain said rewards
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