Announcement

Collapse
No announcement yet.

4 years of feedback - A novel 4 years in the making.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 16761828211
    replied
    Originally posted by ltcomm View Post
    I hate to see any player leave this game. We have a great group of people here from a diverse background with a wealth of ideas. However, after readying your post I have to say good riddance. You can find yourself a new MAGA game. I really doubt you spent thousands playing Star Trek Alien Domain. If you did, you may be the "self righteous idiots with a brain dysfunction". Direct quote not my poor English. Thank you.
    I may not agree with everything you have said, but please do not lower yourself to name calling. The worst part of all posts is when people take offence at being called "an Idiot".

    I cannot fault your English so do not think I am singling out your post.

    Leave a comment:


  • ltcomm
    replied
    I hate to see any player leave this game. We have a great group of people here from a diverse background with a wealth of ideas. However, after readying your post I have to say good riddance. You can find yourself a new MAGA game. I really doubt you spent thousands playing Star Trek Alien Domain. If you did, you may be the "self righteous idiots with a brain dysfunction". Direct quote not my poor English. Thank you.
    Last edited by ltcomm; 06-06-2020, 01:33 AM.

    Leave a comment:


  • tiamartin2020
    replied
    Originally posted by gatodave View Post
    They would rather see the game go down the drain then admit their approach is hurting the game. The current devs are either from communist China or some left wing socialistic American college. One thing socialists are good at is passing the buck and propaganda. Since they are always wrong yet their egos never let them admit they are wrong. they have excelled blaming others for their failed policies. Congrats comrades you have destroyed the game for the ones that pay your salaries. You can all get together and brown nose each other telling yourselves how smart you are when the truth is the world looks at you as annoying self righteous idiots with a brain dysfunction.
    Games are created to earn money if the first place so your statement on letting the game go down the drain then admit their approach is hurting the game is ridiculous. Looks like you are just adding wrong ideas to a game: who doesn't wont his game to be popular and bring profit.

    Leave a comment:


  • 16761828211
    replied
    I am glad you agree, for once your also not confused.

    Leave a comment:


  • 16761828211
    replied
    Please remember this is just a game. This browser game is made to make money just like any other game.

    Nice Writing sammartin.

    Leave a comment:


  • gatodave
    replied
    Excellent bit of writing Sammartin but the problems and solutions ar much more simple. I was a coiner. I believed GameSamba deserved money for the product they produce as I am a capitalist. I am now being forced out of the game because of Samba's communistic approach. I have gotten one new ship in 5 months. Now you could credit this to bad luck but in the recent event I concentrate on getting gold 4's by spending on elite squad licenses and buying attempts, My drop rate was a tenth of every player I talked to. I am sincere when I say Samba has a socialistic approach to the game, They penalize certain players as to allow lower and less skilled players to catch up. There is a reason communist countries are poorer than capitialist countries.If I spent a 1000 dollars a month my account would not improve under their current sanctions. I really enjoyed the game and I am sad to leave, but I see no other option. The problem with dealing with socialists is they will never admit they are wrong. They are narcissistic when it comes to their intelligence when in fact they actually have a mental problem that decreases their ability to reason and they possess no common sense. They would rather see the game go down the drain then admit their approach is hurting the game. The current devs are either from communist China or some left wing socialistic American college. One thing socialists are good at is passing the buck and propaganda. Since they are always wrong yet their egos never let them admit they are wrong. they have excelled blaming others for their failed policies. Congrats comrades you have destroyed the game for the ones that pay your salaries. You can all get together and brown nose each other telling yourselves how smart you are when the truth is the world looks at you as annoying self righteous idiots with a brain dysfunction.

    Leave a comment:


  • sammartin
    replied
    Chapter 5 - Officers
    The Fed officers tend to be very individualistic, but the KDF tend to be more generic, with several looking like the same guy in a different pose or angle.
    This, along with the better ship design, makes me enjoy playing Feds more.

    While these are cosmetic differences, they have practical impact in being able to instantly recognize them in various situations.
    Many times I have had 2 ships in the swapped positions because the officers looked too much alike in the KDF.

    There are certain "must have" officers in each faction. KDF have Valkrie, and Feds have ... no equivalent.
    Instead, the Feds have someone with high scan. (+3) a tech 99% consider a complete waste of crystal.
    This is probably a major reason why most older players choose the KDF. It was 1 of 2 major factors in my choice.

    Then there is the RNG. Some players get "the right 3 star" and others don't. When there is a "must have" officer, like Valkrie, there shouldn't be a low chance to get it.
    in the past 100 refreshes, so 600 possible spots, I've gotten her exactly twice, and a single badge for her each time. 1 in 300 is ridiculous.
    After 3 weeks I'm less than 75% to acquiring her, meaning I'm unlikely to reach the deadline of 4 weeks. After that point: quit server.

    It is not like I was missing a lot of chances to get the officer. I spent credits to get a 3 star officer. I got every award box I could, attended boss battles and SB 3 times a day for the week I was on vacation. Did all scouts 3 times a day on vacation to earn as much as possible in terms of letters and keys. Etc.

    If I'm a top performer, who understands the game, and I can't get a "must have" officer in a reasonable time: how is the average player supposed to reliably get the needed officer?

    This is not only an officer issue. The drop rates on pretty much everything needed to play has been turned way down compared to the early days.

    Leave a comment:


  • sammartin
    replied
    Chapter 4 - Ships

    The Federation ships are fantastic. With few exceptions, they are easily identifiable when they fly onto the battle.

    The Bloen ships tend to be also, but apparently the person naming them doesn't know a Battleship is larger than a Frigate.
    Normally the size progression, smallest to largest, would go: Scout, Frigate, Destroyer, Cruiser, Battleship.
    This is annoying enough that I almost made a Grease Monkey script to fix it, if only on my screen.

    The Klingon ships have similar problems in that older ships become available after newer ships, which then become obsolete.
    The Romulan style ships tend to be newer, and more powerful.
    After the 1st ship, which is old style, there are 4 new style ships, including the D5, before going back to the old style and D7.
    The D5, a destroyer class (as indicated by the D) is listed as H size instead of the more appropriate L.
    The larger D7 is then shown with the older ship style, as M.

    I would suggest a reworking of the ships to make them go from old style to new style.
    I would have them go from smaller to larger in the old style, then drop down to small again in the new style, before working up again.

    The Event ships out class any ships either faction can build. This makes the faction ships ultimately irrelevant, and many players simply stop developing them somewhere around level 40-50, and certainly by level 60.

    The factions should be able to, at some point, reform their ships in a similar manner to the event ships, and gain capability through that process.
    For example: Reforming a faction ship the first time consumes a faction ship of the same type. Reforming it again requires 2 reformed ships of the same reform.
    The reforming could also include other materials, such as metal, crystal, and Syn A, just as the event ships do in addition to their debris.

    The drop rates on event ships from crates is so low (about 1 in 80 typical) that getting or not getting has little to nothing to do with player actions.
    This means players frequently play multiple servers at the same time to see which one is kinder to them.
    Unfortunately, it is unlikely that the RNG will be kind to you and your friends on the same server.
    If 4 of you play 4 servers, likely you'll each have a different favorite.

    If the drop rate were 10%-20%, you would stand a decent chance of all having workable fleets on 1 of the 4 servers.
    You would also have fewer players spending hundreds, or thousands, and then feeling they got 0 value for their credits.

    Leave a comment:


  • sammartin
    replied
    Chapter 3 - Comunity

    I think that this is one area where the game really shines.
    There has hardly been a server that I've been on where I have not made friends in both factions.
    There are just loads of great people playing the game.

    Unfortunately, they are now spread out over 300+ servers.

    The cross server element was perhaps introduced to enlarge the community, but it doesn't have the cross server chat room outside of the CS events.
    Once the CSSB or other CS event ends, the chat room is gone.

    It would be nice if there were a way to collapse the servers at some point, instead of simply grouping them for a brief time daily.

    As mentioned above: most players will leave a server before they reach level 50.
    Even after level 50 though, they will continue to depart a server.
    The game seems designed to have a diminishing player base in each server, as you need to loot bases to meet your basic needs.
    Ultimately there ends up being only 1 to 3 players active on a server after a while on most servers.
    Players may run multiple accounts to feed into their main account.

    This is terrible for trying to level up a squad. Add in the fact that it is harder than ever to level squads.
    You no longer can help the squad level by donating metal and crystals, or by defending other squad members.
    Credits only get 10 XPs for 10 donated.
    This leaves Squad Medal donations, and signing in, as the ways to level up, but the XPs needed have not been reduced to reflect the scarcity of XPs under the newer system.
    Squad size at the start is 30, when numerous newbs abound, but climbs by 2 each level even as it is hard to find 30 players between both factions.

    On my latest server, having started several days late, I was able to break into the top 50 within a couple of days of playing, and top 10 (by level) within 3 weeks.

    PS - I should stress that community is a major reason many players come back. Both those in their own faction, as well as the opposing (allied?) faction. This community typically is mostly F2P, but also some P2P. Many companies don't recognize the F2P players as having any value since they don't directly contribute to the bottom line. Companies are even known to actively eliminate the F2P players they see as draining resources.

    Time and again I have seen F2P players end up spending money to play with people they like. Sometimes even Thousands of $.
    Last edited by sammartin; 06-29-2019, 03:51 AM.

    Leave a comment:


  • sammartin
    replied
    Chapter 2 - Pacing
    The pace of the game at the start is fairly fast. A lot happens, and the tutorial & main mission keeps you moving along and leveling. Level 26 is typical on day 1. Maybe only 24 if it is a short day.
    After day 1, you typically gain about 2 levels per day up to about level 40. From 40 to 50 is about a level per day, and 50 to 60 is about a level per 2 days.
    The game seriously slows down after level 70, where you're talking about weeks or months to level.
    Some players get "stuck" at level 40 waiting to accumulate enough for the fund that they want to invest in before moving on.
    Pros and cons to stopping or going. No 1 right answer here, which is kind of nice.

    Unfortunately, the activity in the game does not reflect the pace of the game. The drop rates in investigation lend themselves to games that take weeks to level, but the equipment is for low level. At level 40, the gear from the exchange is obsolete. In other words: you should be able to fully equip 8 ships in 3 weeks, which you later scrap as you move up to L40 and L50 gear, etc.

    Sadly, crates, rather than game play, is the way to equip your ships. You can gain some crates (and the required keys) by playing, but you'll do a lot better come active event time.
    Miss active events, and there is little point in starting on an old server. This leads to 0 reason for new life to come to the ghost servers.

    Global events assume you've played for 4 years, and are looking for top level gear. Even if you're on a new server. Top up and spending events used to have level 40 gear, but now will have level 80 and 90 gear on new servers. This is too early to tell if the RNG has been kind to me on this server, so why would I invest in gear that I can't use for 4+ years?

    Once behind, always behind.
    Outside of someone going inactive, and missing their deuterium, you can't catch someone who is ahead of you. My first server started a few days before I found the game, and a month later I was still acutely feeling that slight disadvantage. Every competition feeds the leaders a little more than the others, and ultimately lead to my moving to a new server, seeking to start on day 1.

    After the game slows way down, it is possible to catch up, but that's after level 50, the point by which most players have already quit.

    There is a bit of a duality to the game between punishing success, and rewarding being in the lead:
    On the one hand, if you're first to level 60, you get to enjoy your own personal boss until others arrive.
    Others may be slow to jump to compete with the strongest player instead of dominating on Ringo, making this a great position to be in.
    Even the first 3 would be great.

    On the other hand, the game discounts your loot returns if you're well ahead of the others, and taking a 10 level lead ensures bases can't be your main source of resources.
    You also can't achieve the highest ranks listed until the enemy faction comes close.
    If you are level 1, you get 20 points for hitting level 1, but at level 4, you only get 5 points.
    500 points (net) per day becomes difficult to impossible when you rank up to 4+
    Dagger unlocks at rank 4, which is 5k net points (compared to being available for 1k in the old days when points were easier to earn)
    Seeker unlocks at rank 5, or net 10k.
    Lv40 Scout Turret unlocks at rank 8, for 100k net points.

    Putting that into the pacing:
    rank 4 is about 10 days. (I did it in 11 on my latest server, and was the fastest there.)
    Rank 5 is at least 2 more weeks.
    Rank 8 is: never? Can't even calculate it at this stage as it depends on having members of the other faction still active WAY down the road.

    2 weeks in is when you're hitting level 40, and you're only just getting the Dagger.
    Seeker comes after hitting level 50, and gaining access to any level 50 event ships.
    Also comes about the same time the active event on the server makes seeker available to everyone who scores 1300 points.
    In other words: for a 1st in class performance, you can earn what is given away to everyone else.
    This used to be the ship for active players to acquire.
    Now, by the time I can get it through heavy grinding, it wont even be my best ship.
    It used to be the key to reaching and beating stage 80 in Trials, but now isn't even available until Trials has been finished through the first 80 levels.

    Level 40 gear requires both blueprints, and special alloy A, both of which drop in sector 9 investigation. Sort of.
    The drop rates, doing 20-30 investigations per day, is about 1 of each. Okay to get the very last one you need for the next item, but really not a way to grind them.

    Thus 2 of the main grinding areas have basically been rendered useless. The focus now has to be on Scouting and Bridge missions up to level 50.
    Unfortunately the speed is very low at this stage, and that means it is difficult to stay awake running multiple bridge missions per day.


    Leave a comment:


  • sammartin
    replied
    Chapter 1 - First impressions

    Since so many games have been released with the Star Trek tag, and most of them have been disappointments, my expectations were low to start.
    I was pleasantly surprised by the depth of the game play, as well as the development of the story line.
    This is one of the best Star Trek based games out there to date.

    That being said, the story line isn't perfect:
    Having the text scroll in got tiring REALLY FAST the first server I played. It never "grew on me" after that. One of the main annoyances in starting a new server.

    Beyond that though, there is a fundamental flaw that the game play and story line don't track in several ways:
    1) The Feds and Klingons are allies. Only the main game play is centered around the 2 factions warring.
    Even when we discover that the enemy is trying to pit allies against each other, the only cooperative game play in the game is ... to kill either a Fed or Klingon boss.
    The "main element" of the game, in my opinion, is Sector Battles. Later on this became CSSB. When I first heard about CSSB, I thought it would be our server against other server(s).
    I was disappointed to find out it was still faction vs faction.
    All the other cross server competitions, in my view, are secondary to CSSB, although 3v3 can be fun because it also has live game play.

    Side note: the ST:AD reboot failed to include active control of fleets, and that may be why it doesn't catch on. It is a management game instead of a remake of this.

    2) Numerous times the mission will be something like "Boost production" and you'll have to fly and activate a detector, or "boost damage" will be to level your crystal factory, or something as equally unrelated. Long story short: it is like steps were added in and disrupted the game plan, and never fixed. Cosmetic, but blatant.

    3) Certain steps are out of order. For example: raise a building to a specific level before level 30, which is a requirement for that building's upgrade.
    Then reaching level 30 is a requirement for a future step. There were a few of these along the way, and it seems like I ran into 1 about every 2nd level.

    4) Similar to 3, but in the side story. You have to make a day 1 ship, but it doesn't unlock the mission until level 45. Seriously!
    The crescent ship is not worthy of being put in a fleet after your first day. Not even your reserve fleet. Build it and scrap it as soon as you do the mission.

    Side mission leaves you wanting. The only reason to do the side mission is to get through it. The rewards of 1k metal per chapter are a joke.
    I normally am looking for ways to burn metal, not collect more. I even drop metal for the opposite faction by destroying my older ships.

    The in system PvP is fun. Sadly, it also leads to players quitting the servers. When there were 6 full squads in each faction, this wasn't a problem, but when you can't fill 1 squad with actives in your faction, it is a major problem. Most players leave a server by level 50.

    The PvE is done pretty well. There is progressing through each sector, then Elite gets added to it. Later on you also get Trials and Teams, then Interstellar Voyage. Etc.
    Investigate is one area that used to be much better than it currently is. By reducing the drop rate from about 5% to about 1%, and removing items entirely from higher sectors, the investigation grinding is almost pointless.

    By level 50 I have crafted 4 L40 items, and managed to get 2 from investigation fragments, while 1 actually dropped. A torpedo, after I got 3 from crates.

    Leave a comment:


  • 4 years of feedback - A novel 4 years in the making.

    As with any novel, I need to start by giving thanks:

    Thank you to Game Samba for a delightful game that has kept me coming back to play over the past 4 years.
    I don't even remember the names of my earliest accounts, but server 11 was my earliest one.

    Thank you to all the players who have crossed paths with me over that time.
    The player group is a big part of what makes an MMO fun.

    Thank you to all the developers and support staff that have worked on the game, or helped in various other ways.
Working...
X