Prior to the fix, your view would change to the position of your fleet after it changed sectors.
You would then have to change to another fleet / area, and back, as the display would prevent interacting with the destination.
This is not the bug I'm addressing here.
Now your view changes when your fleet arrives within the same sector, or when a fleet finishes a battle.
With the fleet finishing battle, it correctly centers on the fleet just finishing, but with the moving fleets, it often centers on the location the fleet came from.
The overall effect is to disrupt game play significantly, and the new view is rarely where you would like for it to be.
For example, while waiting for a fleet to finish its movement, and centered on the destination, you suddenly are viewing where it came from, just when it is time to interact.
Or you're looking for a colony to loot next for the fleet that is in battle. When it finishes, you would like to send it to the location you just found, but your view changes to where it is, instead of where it is going.
It is rare that the sudden view change is helpful. Maybe some times it is, but I don't recall it being beneficial.
Similarly, when you attack a dungeon successfully, the position in the dungeon list immediately changes to the next dungeon you have not attacked, which is rarely helpful.
Usually you wish to collect crates if you have hit a star checkpoint, instead of going to the next page.
If you are going back to a previous page to get 3 stars in dungeons you've previously done, you are forced onto the last page after each dungeon.
Early in the game, this means 10 times you have to go back to the previous page as you've not got sufficient strength in the first path to get 3 stars.
Both of these problems are induced by the game trying to be helpful. In a way that runs contrary to how players actually play.
You would then have to change to another fleet / area, and back, as the display would prevent interacting with the destination.
This is not the bug I'm addressing here.
Now your view changes when your fleet arrives within the same sector, or when a fleet finishes a battle.
With the fleet finishing battle, it correctly centers on the fleet just finishing, but with the moving fleets, it often centers on the location the fleet came from.
The overall effect is to disrupt game play significantly, and the new view is rarely where you would like for it to be.
For example, while waiting for a fleet to finish its movement, and centered on the destination, you suddenly are viewing where it came from, just when it is time to interact.
Or you're looking for a colony to loot next for the fleet that is in battle. When it finishes, you would like to send it to the location you just found, but your view changes to where it is, instead of where it is going.
It is rare that the sudden view change is helpful. Maybe some times it is, but I don't recall it being beneficial.
Similarly, when you attack a dungeon successfully, the position in the dungeon list immediately changes to the next dungeon you have not attacked, which is rarely helpful.
Usually you wish to collect crates if you have hit a star checkpoint, instead of going to the next page.
If you are going back to a previous page to get 3 stars in dungeons you've previously done, you are forced onto the last page after each dungeon.
Early in the game, this means 10 times you have to go back to the previous page as you've not got sufficient strength in the first path to get 3 stars.
Both of these problems are induced by the game trying to be helpful. In a way that runs contrary to how players actually play.