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Maintenance Notice May 13th

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  • Maintenance Notice May 13th

    Dear Captains,

    We will hold maintenance at 0:30 AM, 2019-5-13 (PDT) on all servers, which will last about 1 hour. If maintenance is completed sooner than expected, the game will available at an earlier time. Please stay tuned for further announcements.

    Bug Fix:

    1. Added special effects to the unlocking interface of affiliate ships.
    2. Amplified the text in the base interface and optimized the flagship unlocking interface.
    3. Fixed the issue that there was no automatic skip for N1-1-5 guidance.
    4. Added special effects when scattered resources were obtained.
    5. Fixed the issue that caused the portal to disappear during the preparation period of the Squadron War.
    6. Added an interface to display unlocked affiliate ships.
    7. Fixed the bug that there was floating animation and battle panels in the ship display GUI.
    8. Added special effects when affiliate ships were built.
    9. Increased the font size of the story text by 2.
    10. Restored the button compression effect.
    11. Shortened the time to build a building for the first time.
    12. Removed ship dispatch missions from the Reserves and merged the affiliate ship research and construction missions.
    13. Added server notices when players built the second, third, and forth flagships.
    14. Hid the fleet and colony tabs when entering the interface for the first time.
    15. Optimized the guide for dispatching ships to battle.
    16. Improved the quality of flagship and ship models.
    17. Modified the abnormal memory usage problem when sending Weekly Feat Ranking rewards.
    18. Added texts to the Formations interface.
    19. Optimized the operation for dispatching ships to battle.
    20. Resources in the Squadron Planetoid Shop will be 50% off.
    21. Changed the story officer’s image.
    22. Adjusted the background map of base scene.
    23. Adjusted monster modules.
    24. Optimized the images of locked planetoids in the planetoid unlocking, loot and seizure interfaces.
    25. Adjusted the locations of base buildings, and added special effects for the building details interface and construction.
    26. Corrected the tip description for blueprints (Only 1 blueprint can be obtained).
    27. Fixed the bug that players couldn’t enter the Squadron War (not a common problem).
    28. Added flagship models to the base.
    28. Optimized all acceleration interfaces.
    29. Fixed the bug that there lacked guidance to return to base when challenging story dungeons in the sector interface.

    Thanks for your understanding.
    Live Long and Prosper,
    The Star Trekâ„¢ Alien Domain: Incursion Product Team


    Last edited by maggiem; 05-13-2019, 07:04 AM.
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