Announcement

Collapse
No announcement yet.

Maintenance Notice

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maintenance Notice

    Dear Captains,

    We will hold an emergency maintenance at 0:30 AM, 2019-2-18 (PST) on all servers, which will last about one hour. If maintenance is completed sooner than expected, the game will available at an earlier time. Please stay tuned for further announcements.

    Update:
    Optimized the Exploitation
    Added a search interface for unlocked planetoids and a coordinate search function for the minimap in the upper right corner. Players can select the level, resource type and sector to search. Also, players can bookmark planetoids
    Added the Foe List. Players can now manually add foes and use items to track players.
    Optimized the Planetoid Occupation:
    1—— The occupation operation has been changed. After a [neutral planetoid] is occupied by any player, its protection time and seizure protection time will be calculated separately. Before that, both were 30 minutes. The seizure protection time will always be 2 minutes and the loot protection time has been canceled.
    2——The seizure operation stays the same. After a player's planetoid is occupied by any player, the seizure protection time is constant for 30 minutes; The loot protection time is always 10 minutes (It is consistent with the current values. There will be no modification).
    3——[Player's loot cooldown] has been changed to: each fleet under the player's command has 2 minutes of cooldown at the beginning of a day. Then the cooldown time increases by 1 minute each time, i.e. 2, 3, 4, 5, 6 minutes...until the top is capped in 20 minutes. After the cap is reached, however times the fleet has looted in the day, the cooldown time is 20 minutes.
    4——[Player's seizure cooldown] has been changed to: each fleet under the player's command has 5 minutes of cooldown at the beginning of a day. Then the cooldown time increases by 5 minutes each time, i.e. 5, 10, 15, 20, 25 minutes...until the top is capped in 40 minutes. After the cap is reached, however times the fleet has seized in the day, the owned cooldown time will not increase. (It is consistent with the current values. There will be no modification).
    5——【When a planetoid is seized but the defender wins, the protection time gained by the planetoid has been changed to the planetoid itself gains a constant protection time of 2 minutes.
    6——Special case: if player A has occupied a maximum of planetoids, and successfully seized a planetoid occupied by player B, player B loses the planetoid and player A cannot obtain it, either. The planetoid returns to the neutral state. We call this special case [expulsion], i.e., player B is expelled from the planetoid by player A. When the planetoid returns to neutral state, the planetoid gains a constant "seized" protection time of 10 minutes (currently 30 minutes).
    Optimized the values of affiliate ship bonus rating.
    Added the revival site function to the Squadron Planetoid. Players can now specify a revival site. When players die, they will return to this revival site and repair with metal.
    Blocked notices in the chat window.
    Optimized the Clone
    Lowered the position of Planetoid 1-3-4.
    Feat claimed from Daily Feat Packs will be recorded in the Weekly Feat Ranking.
    The squadron member panel will show green when squadron members are online. If they are offline, the panel will display gray.
    Added the skip function for planetoid coordinates N-N-N.
    Display the attack button in the Seize/Loot/Exploit/ info interface.
    Removed invalid items in the VIP Benefit interface.
    Fixed the Squadron War issue:
    1. When the Squadron War ended, the interface wasn't closed.
    2. Incorrect Squadron War display in the outer net. Debug was normal, as shown in the picture.
    3. When two battles took place at the same time, the flight of the first battle would appear in the second Squadron War.
    4. After clicking the close button, the fleet group interface shouldn't pop up.
    5. After obtaining a planetoid, other members' squadron interface didn't synchronize.
    6. When other players didn't enter the Squadron War, there was remaining portal text after the planetoid is occupied.
    Fixed the bug where affiliate ships could be used to replace flagships in the fleet group formation interface and 8 affiliate ships could be used
    Fixed the bug causing Skill Points wouldn't refresh after upgrading officer skills.
    Fixed the display error of colony tips and resource info occurring after players occupied a new planetoid.
    The loot mission data in the event interface was not synchronized.
    Fixed the bug where players' exploiting time was still 10 minutes and wasn't increased when players exploited for a period of time and failed after being attacked.
    Fixed the red dot display error for the Online Reward and Weekly Feat. (Red dot didn't appear when there were available rewards.)
    Fixed the display error in the feat ranking interface occurring when there were 2 or more pages.
    Fixed the bug preventing members from performing other squadron operations in the fleet slot when their level was lower than the squadron planetoid level.
    Fixed the bug where two different planetoids' tip values were the same.
    Keep the font and font color of the Weekly Feat Ranking text consistent.
    Added the text for Draw.
    Fixed the bug that two different fleets' flagships had the same attributes. Different flagships' attributes are now displayed correctly.
    Fixed the bug preventing players from claiming rewards after unlocking planetoids through battle.
    Fixed the issue where the map would be refreshed when a starship arrived at the current map.
    Fixed the colony loot bug. When a colony has less than 10% resources, this colony cannot be looted.
    Fixed the display error in the 8472 info panel. NPC's Formation, Strength and Name will be displayed correctly.
    Fixed the sound effect:
    1. Scene music will not appear after the battle;
    2. Added the flight sound effect;
    3. Replaced the wrong sound effect for building starships;
    4. Click the mission reward to play the sound effect.
    Adjusted the text for the Energy Collection Fight.
    Fixed the issue causing battles to be stuck after restarting.
    Fixed the issue where synthesized SPARs would not appear in the inlay interface.
    Fixed the hard-coded text problem in the minimap.


    Live Long and Prosper,
    The Star Trekâ„¢ Alien Domain: Incursion Product Team
Working...
X