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  • ​New Server Events



    Dear soldiers,

    Welcome to the world of Attack on Titan: Assault. We’ve prepared a lot of different new server events for you. Please check the detailed event description below, don’t miss them!

    [Event Entrance]: Carnival
    [Event Name]: Draw Cards-1
    [Event Duration]: 00:00 March 14 ~23:59 March16, PDT
    [Event Description]: Join the time-limited draw soldier card event to get chance obtain the SSR soldier card ‘Titan Slayer-Levi’.


    1.png


    [Event Entrance]: Carnival
    [Event Name]: Lucky Wheel
    [Event Duration]: 00:00 March 17th ~23:59 March 18th, PDT
    [Event Description]: Join this time-limited event can help you get super rewards!

    [Event Entrance]: Carnival
    [Event Name]: Draw Cards-2
    [Event Duration]: 00:00 March 20th ~23:59 March 21st, PDT
    [Event Description]: Join the time-limited draw soldier card event to get chance obtain the SSR soldier card ‘Titan Slayer-Levi’.

    [Event Entrance]: Carnival
    [Event Name]: Achievements Rewards
    [Event Duration]: 00:00 March 14th ~23:59 March 21st, PDT
    [Event Description]: During the event, you can obtain Badges after making any achievements, then use these Badges to exchange valuable items in game.

    2.png


    [Event Entrance]: Limit Ranking
    [Event Name]: Team Level Ranking
    [Event Duration]: 00:00 March 14th ~23:59 March 15th, PDT
    [Event Description]: During this time-limited event, top-20 players can get great rewards. The higher of your ranking, the better rewards you will get.

    3.png

    [Event Entrance]: Limit Ranking
    [Event Name]: Dungeon Star Ranking
    [Event Duration]: 00:00 March 16th ~23:59 March 16th, PDT
    [Event Description]: During this time-limited event, top-20 players can get great rewards. The higher of your ranking, the better rewards you will get.

    [Event Entrance]: Limit Ranking

    [Event Name]: Soldier Star Ranking
    [Event Duration]: 00:00 March 17th ~23:59 March 17th, PDT
    [Event Description]: During this time-limited event, top-20 players can get great rewards. The higher of your ranking, the better rewards you will get.

    [Event Entrance]: Limit Ranking
    [Event Name]: Elite Dungeon Stars Ranking
    [Event Duration]: 00:00 March 18th ~23:59 March 18th, PDT
    [Event Description]: During this time-limited event, top-20 players can get great rewards. The higher of your ranking, the better rewards you will get.

    [Event Entrance]: Limit Ranking
    [Event Name]: Soldier Ranking
    [Event Duration]: 00:00 March 19 ~23:59 March 19th, PDT
    [Event Description]: During this time-limited event, top-20 players can get great rewards. The higher of your ranking, the better rewards you will get.

    [Event Entrance]: Limit Ranking
    [Event Name]: Total FC Ranking
    [Event Duration]: 00:00 March 20 ~23:59 March 21st, PDT
    [Event Description]: During this time-limited event, top-20 players can get great rewards. The higher of your ranking, the better rewards you will get.

    Attack on Titan Operation Team

  • #2
    Hi,
    Would like to throw my hat in the ring with some tips for the live operations of -competitive- based special events:


    1. Ranking and Leaderboards
    Ensure a prominent display of the player’s personal ranking info and include an accessible leaderboard. Your players should always know what their current ranking in the event is. Consider updating the UX so that the player’s rank can be seen in high traffic areas and their rank is always updated to them after a significant in-game action (ex post pvp match) that would shift their rankings up or down. Leaderboards should be super accessible so that the community can easily check out the performance of top players or clans.

    2. Scheduling
    I highly recommend running competitive events no longer than 2-3 days with healthy breaks (5-7 days) between them. This will reduce stress burnout and keep the competitive events fresh and exciting. Check-out which days your players are most and least engaged and schedule accordingly. Try to start and finish on the same days of the week so that the player base gets accustomed to a regular cadence for the events. As for the day of the event, I also highly recommend starting the event early in the workday when you have your team available to monitor and support as needed. Don’t kick-off your event at the end of the day when your team should be heading home.

    3. Communications
    It may go without saying, but be sure to promote your upcoming event(s) both in-game and out of game(forums, facebook etc). Your loyal players will really appreciate knowing in advance when things are kicking off so that they can participate right when the event starts and get an edge on other players. Even after the event has wrapped up, be sure to communicate and congratulate the top players/clans in-game and out of game.

    4. Rewards
    Competitive events should not be solely targeting and rewarding the hardcore player base. Make sure you set-up achievable goals and rewards for the most casual players as well. It’s important that everyone who participated in the event is rewarded with something for their efforts – no one should walk away empty handed. However, for those highly engaged players who are playing for keeps, make sure your rewards match the time, effort and resources invested by these players. Nothing worse than burning a ton of time and money for paltry rewards – you often won’t get a second chance to make a first impression so be generous.

    5. The Team
    Encourage everyone on the dev/live-ops team to be playing the events. It’s critical to the success of live operations to be actively engaged in the content and understanding the player experience. It never hurts to provide a little boost/incentive to your team members by providing them with some in-game hook-ups to enhance their experience in the event. After the completion of an event, consider running a short post-mortem to talk about what worked and didn’t work. If you have an analyst then it’s a great time for the team to come together to look at the event data and address areas for improvement.

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